A globally consistent economy kernel for online games. It makes item & gold duplication unrepresentable in a game's authoritative state.
Watch a dupe happen — then watch it become impossible. Both cards are live against Aurora DSQL.
WHAT YOU'RE SEEINGEvery economic rule, checked live against the database on each tick. The five headline tiles are the essentials; open the full invariant board for the raw SQL behind each one.
WHAT YOU'RE SEEINGWhy the same kernel that keeps one item unique also scales to millions: the single legendary is serial on purpose, while independent marketplace trades never wait on each other.
A single legendary is one row. Concurrent claims funnel through one version guard; exactly one wins, the rest re-read. Contention here is the feature.
Disjoint trades touch disjoint rows, so they never wait on each other. Throughput climbs ~2× per 2× concurrency with zero contention.
Tokyo and Seoul are one logical Aurora DSQL database — active-active, strongly consistent. A trade routed to Tokyo and a trade routed to Seoul on the same item serialize against one source of truth: exactly one wins, globally. No replication-lag window, no split-brain.
Proven on the real Tokyo⇄Seoul cluster: 482 simultaneous cross-region grabs of the one legendary — all blocked. The count stayed × 1.